Unity


Category: Capcom®

10/24/07

Bionic Commando Interview with Ben Judd

Permalink 02:39:36 pm, Categories: Capcom®  

GameInformer has posted their 2-part interview with Ben Judd, producer of Bionic Commando. Besides talking about Bionic Commando, Ben actually shares his non-traditional path into the gaming industry, which may be of particular interest to many of you, since one of the most common questions we often get is, “How do I get a job in the gaming industry?”

Game Informer: For the readers who don’t know the real Ben Judd, can you explain how you got started at Capcom and what you used to do before you started work with this game?

Ben Judd: It was actually an interesting story. I was living and working in Japan as an English teacher, and they hired me into Capcom USA from Japan, which is kind of strange because they had maybe 25 or 30 different candidates and they chose me – and I was certainly not the cheapest person, because they had to hire me all the way from Japan to the U.S. I worked there for a year as a marketing specialist, which meant that I would interpret and translate for most of the business meetings, at the PR events and whenever people like yourself would come over and there were ROMs that were all in Japanese, I would sort of walk people through that. It was a really nice job at first, but after about a year

Be sure to read both Part 1 and Part 2 to get the full interview!

10/19/07

Gamer's Day London 2007 Coverage

Permalink 09:46:53 am, Categories: Capcom®  

This week, Capcom headed to London to host Gamer’s Day. We broke some MAJOR news and announced the development of some long-awaited titles. From the incredible new next-gen Bionic Commando® and long-awaited Street Fighter® 4 to Dark Void™ and Talisman™, we’ve got a lot in store!

Bionic Commando®

Bionic Commando

Returning from a more than 20 year hiatus, one of the most fondly-remembered and oft-demanded Capcom characters returns in next-gen 3D form!

Bionic Commando

Making an amazing leap and swinging into the next generation of gaming, Bionic Commando® combines the genius of the bionic arm mechanic with the power of next generation hardware.

Bionic Commando

Gamespot has the answers to all of your Bionic Commando questions, so head on over to Gamespot and then come back and discuss what you want to see in the new Bionic Commando® on the Capcom Unity Forum.

Bionic Commando

You can also keep updated at the official Bionic Commando® website.

Commando 3
Lock and Load! Commando 3 takes the no-holds-barred arcade spirit of its predecessors and crafts an all-new furious cooperative shooting adventure for the next generation!

Commando 3

Available on Xbox LIVE® Arcade, PLAYSTATION® Network this winter, Commnado 3 gives you a huge arsenal of weaponry, controllable vehicles, and a rag-tag group of specialized soldiers, each with their own unique characteristics. Up to three players can enjoy the classic arcade-style experience together on a single console or online.

Commando 3

Commando 3 even compensates for the multiplayer mode by dynamically shifting difficulty levels based on the number of players in the game, ensuring that the game always poses a challenge. The Commando 3 soundtrack is being created by Norihiko Hibino, an international composer well-known for his work creating music for the Metal Gear series of games.

Commando 3

With a comprehensive scoring system and online leaderboards, players can see how they compare to the best digital soldiers in the world!

Talisman
Also coming to Xbox LIVE® Arcade and PLAYSTATION® Network this winter, Talisman, based on Games Workshops classic board game, is the quintessential fantasy hybrid board/role-playing game for up to four players, either online or offline.

Talisman

The game takes place in a fantasy realm and is based very closely on the board game through a 3D representation of the map with animated movements and in-game events.

Talisman

Characters are fully animated as they walk about the board, attack other creatures, cast beautiful effect-laden spells and use objects to enhance their actions. The highly anticipated 4th Edition of the board game is due for release from Games Workshops Black Industries imprint in October 2007.

We Love Golf!
We Love Golf! transforms the Wii Remote into a virtual set of golf clubs, creating the most immersive golfing experience available off the greens.

We Love Golf

This new title is being developed in partnership with Camelot Software Planning, best known for developing successful sports games for home systems, including Hot Shots Golf and the Mario Golfseries.

We Love Golf

In this realistic golfing experience with a fresh new spin incorporating the Wii Remotes unique motion-sensing functionality, use the controller to choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist. Just as on a real course, gauging wind conditions, correct club selection and careful reading of the greens are all essential for victory. A variety of game modes, multiple characters, and unlockable content will provide endless hours of putting heaven.

We Love Golf

Dark Void
Dark Void is a highly innovative action title in development with platforms being confirmed shortly. Developed by Airtight Games, Dark Void will deliver a groundbreaking combination of fast-paced vertical combat mixed with mid-air and on-foot action. Currently scheduled for release in winter 2008, the Dark Void sci-fi story is engaging: Something is consuming our universe, a vast and ancient force almost beyond our comprehension. Millions of years ago, the minions of that power found their way to the 3rd planet of an unremarkable yellow star. Ours. The race they created came to call their masters “The Watchers.” For millennia we knew them as gods and served their dark purposes, but a few humans developed extraordinary powers. They were known as the Adepts and they rose up, banishing The Watchers into a parallel universe, where theyve manipulated and schemed from afar. Until now.

Other titles shown at the Gamer’s Day convention include Devil May Cry® 4, Lost Planet™:Extreme Condition for the PLAYSTATION®3 system, Okami™ for the Wii, Street Fighter® II Turbo HD Remix for Xbox LIVE® Arcade and PLAYSTATION® Network, Zack & Wiki™: Quest for Barbaros’ Treasure, Ace Attorney™: Apollo Justice, Mega Man® ZX Advent, Resident Evil®: The Umbrella Chronicles, and the newly announced Street Fighter® 4!

10/18/07

Bionic Commando Gameplay Videos

Permalink 05:50:50 pm, Categories: Capcom®  

GameSpot has just posted 3 new videos on several of the awesome gameplay mechanics of Bionic Commando. Check them out by clicking on the links below.

Wire Mechanics

The Swing

Bionic Hand: Transformation Mockup

Bionic Commando Debut Trailer

Permalink 03:24:47 pm, Categories: Capcom®  

Bionic Commando

GameTrailers.com has posted the new debut trailer for our recently announced action title, Bionic Commando, complete with a familiar theme for all the old school Bionic Commando fans. Check out the trailer by clicking on the link below.

Bionic Commando Debut Trailer

10/16/07

BIONIC COMMANDO® RETURNS!

Permalink 11:01:10 am, Categories: Capcom®  

Returning from a more than 20 year hiatus, one of the most fondly-remembered and oft-demanded Capcom characters returns in next-gen 3d form! Making an amazing leap and swinging into the next generation of gaming, Bionic Commando® combines the genius of the bionic arm mechanic with the power of next generation hardware. Get the full scoop and get over to Gamespot, then come back and discuss what you want to see in the new Bionic Commando® on the Capcom Unity forums!

Capcom® Announces Return of Bionic Commando®

Permalink 09:00:00 am, Categories: Capcom®  

Classic Action Title Rearmed for the Next-gen

SAN MATEO, Calif.October 16, 2007 – Capcom® Entertainment, a leading worldwide developer and publisher of video games, today confirmed the return of one of its classic franchises with the announcement that Bionic Commando® is in development for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and PC platforms.

Taking its inspiration from its 8-bit namesake released on the Nintendo Entertainment System back in 1988, Bionic Commando features Nathan Spencer (voiced by former lead singer of Faith No More, Mike Patton), a shining example of the technological advances made by the Federal Bionic Armaments Development Division. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.

Three years later, on the very day he is due to be executed for his supposed crimes, an experimental weapon detonates in Ascension City, unleashing an immensely powerful earthquake coupled with a radiation shockwave that leaves the city in ruins, wiping out its populace. Military intelligence suggests that a large terrorist search force has moved in and occupied Ascension City, but as yet their motives remain unclear. With the terrain in ruins and the terrorists in control of Ascension City’s air defenses the FSA has only one option open to them the reactivation of Nathan Spencer.

Bionic Commando harnesses the power of the latest generation of hardware to fully exploit the swing mechanic that made the original title so unique. The ruins of Ascension City and its surroundings provide an engaging environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappelling, climbing and wall walking techniques.

An expertly trained operative, Spencer is able to target and take out enemies while hanging upside down, climbing a building or even in mid-swing. At close quarters, the bionic arm packs a mean punch, while from a distance, objects such as boulders and cars can be grabbed and launched at enemies.

The development team behind Bionic Commando represents a unique and compelling collaboration of cultures and skills, consisting of an American Producer living in Japan, a Japanese Creative Advisor and highly-rated Swedish developer GRIN providing a European influence. This partnership provides a further example of Capcom’s strategy to work with the best developer talent, while maintaining the unique elements of creativity and approach to game design for which Capcom is renowned.

The official Bionic Commando website is now live at www.bioniccommando.com

ABOUT GRIN
GRIN was founded by brothers Bo and Ulf Andersson in 1997, with a mission to create state of the art games using breakthrough technology. GRIN’s initial release Ballistics for PC and Arcade platforms was the first game to take advantage of pixel shaders. This was followed by Bandits-Phoenix Rising for PC and most recently PC versions of Tom Clancy’s Ghost Recon Advanced Warfighter 1 and 2. Consisting of 165 highly talented and creative individuals creating games for PC, Xbox 360 and PS3, GRINs HQ is located in Stockholm, Sweden with the recent addition of a studio in Barcelona, Spain.

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil, Street Fighter, Mega Man and Devil May Cry. Capcom maintains operations in the U.S., U.K., Germany, Tokyo and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.

Bionic Commando, Capcom, Resident Evil, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. “PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Online access requires broadband Internet service and a wireless access point or LAN. Certain limitations apply to Wi-Fi connectivity. User is responsible for Internet service fees. Microsoft, Xbox, Xbox LIVE and the Xbox logos are trademarks of the Microsoft group of companies. All rights reserved. All other marks are the property of their respective holders.

10/15/07

Dante vs Ada Wong on Gamefaqs

Permalink 11:29:17 am, Categories: Capcom®  

The users of GameFAQs have nominated 128 video game characters and they’re battling it out! This 128-character winner-take-all tournament has the most popular characters duking it out to take the this year’s title.

Check out the current Current Bracket Here on Gamefaqs!

10/10/07

Special Resident Evil: The Umbrella Chronicles Preview?

Permalink 04:13:11 pm, Categories: Capcom®  

Could this be a special televised Resident Evil: The Umbrella Chronicles secret levels preview?

Prepare Yourself

Permalink 12:04:26 pm, Categories: Capcom®  

??? ???? ????????????? ???? ??? ????????? ? ????? ? ??????.

??????? ???????? ??? ? ?????!

10/05/07

Beyond3D Gets Technical With Lost Planet

Permalink 05:25:25 pm, Categories: Capcom®  

During this year’s CEDEC 2007, two members of the Lost Planet development team, Takami Taki, Technical Manager, and Yasuhide Sawada, a programmer, held a talk about our MT Framework engine, the engine used to power Dead Rising, Lost Planet, and the upcoming Devil May Cry 4. They talked about the engine’s initial roots on the PS2, the challenges of developing for the next-gen systems, and some very technical talk about the features and specs of the engine itself. Beyond3D was there with all the coverage.

Lost Planet, originally titled Third Planet, initially was in development for Sony’s PlayStation2 from April to December 2004. The title, already featuring a setting similar to the end-product released on the Xbox 360, was targeted right from the start at the North American and European console game market. During this stage the 20-man team grew interested in an extensive particle effects system, ranging from snow storms to explosion. However, the project was moved to the Xbox 360 in 2005 due to severe performance limitations on the PS2. The fact that the MT Framework was already in development at that time made it the obvious choice for Lost Planet.

Click on the links below to read the two-part article.

CEDEC 2007: Capcom on Lost Planet Part I.

CEDEC 2007: Capcom on Lost Planet Part II.

:: Next Page >>

July 2010
Sun Mon Tue Wed Thu Fri Sat
<< <     
        1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31

Search




XML Feeds

What is this?

© Copyright 2007 CAPCOM USA All rights reserved.