Unity


Archives for: October 2007

10/24/07

New Devil May Cry 4 Screens

Permalink 05:00:39 pm, Categories: Devil May Cry®  

More Devil May Cry 4 goodness, this time featuring the White Knight and Mephisto. Check out the full set here!

Okami (PS2) Wins Two BAFTA Awards

Permalink 03:38:07 pm, Categories: Okami  

The British Academy of Film and Television Arts (BAFTA) recently announced their winners for the 2007 British Academy Video Games Awards. Our own Okami came away as the winner for Artistic Achievement as well for Original Score. All this, and soon you will be able to play Okami the way it was intended to be played, on the Wii!

Via Gamasutra.

Konata vs Guile, Round 1 (Lucky Star Cameo)

Permalink 03:07:38 pm, Categories: Street Fighter®  

First it was a Phoenix Wright parody, now its Guile, of Street Fighter fame, making a surprise cameo appearance in the super cute anime, Lucky Star.

My question is, why didn’t Guile fight back at all? Anyways, excuse me, as I have to go hug my Guile plushy now.

Bionic Commando Interview with Ben Judd

Permalink 02:39:36 pm, Categories: Capcom®  

GameInformer has posted their 2-part interview with Ben Judd, producer of Bionic Commando. Besides talking about Bionic Commando, Ben actually shares his non-traditional path into the gaming industry, which may be of particular interest to many of you, since one of the most common questions we often get is, “How do I get a job in the gaming industry?”

Game Informer: For the readers who don’t know the real Ben Judd, can you explain how you got started at Capcom and what you used to do before you started work with this game?

Ben Judd: It was actually an interesting story. I was living and working in Japan as an English teacher, and they hired me into Capcom USA from Japan, which is kind of strange because they had maybe 25 or 30 different candidates and they chose me – and I was certainly not the cheapest person, because they had to hire me all the way from Japan to the U.S. I worked there for a year as a marketing specialist, which meant that I would interpret and translate for most of the business meetings, at the PR events and whenever people like yourself would come over and there were ROMs that were all in Japanese, I would sort of walk people through that. It was a really nice job at first, but after about a year

Be sure to read both Part 1 and Part 2 to get the full interview!

10/23/07

IGN Okami Wii Interview

Permalink 04:30:47 pm, Categories: Okami  

We recently let the world know that Okami is finally coming to the Wii, where many fans believe Okami belongs. Ready At Dawn, the guys behind the PSP version of God of War, has been brought on to do the port. To find out more about the project, IGN interviewed Didier Malenfant, the president of Ready At Dawn.

What new content appears in the game, compared to the PS2 version?

Didier Malenfant: The game on Wii is going to be an exact port of the PS2 version and I think that’s what fans of the franchise want to see. This game has such a huge following throughout the world that people would probably send us death-threats if we messed it up by trying to add things that don’t have their place in the Okami universe. Being huge fans of the franchise ourselves, we made sure that Capcom also wanted to stay true to the original before signing on to do this.

Read the whole interview on IGN.

Video Interview about new Street Fighter projects and YOU!

Permalink 11:55:01 am, Categories: Street Fighter®  

Gametrailers interview with Christian Svensson, Senior Director of Strategic Planning & Research. Sven drops some hints about SFIV as well as lots of juicy nuggets about the fan-driven Super Street Fighter II Turbo HD Remix project.

Interview

In addition to the info about the games, the underlying message SHOULD NOT be missed: Almost every aspect of the new Super Street Fighter II Turbo HD remix has been directly affected by YOU—the fans and players. Decisions about the game at every level (including whether or not it should even exist!) were shaped by the voice of the player community and direct feedback from the Capcom Forums, and have helped to make the game totally amazing.

This is an important lesson for SF4. Making your voice heard here means having a chance to shape the future of your favorite titles. Join the SFIV discussion here!

(picture may or may not reflect Christian Svensson today)

10/22/07

IGN Scores Z-Dub 9 Out of 10, Celebrates Release By Streaking

Permalink 05:15:23 pm, Categories: Zack & Wiki  

IGN has always been one of the biggest supporters of Zack & Wiki since the beginning, even starting a “Buy Zack & Wiki” hype-campaign. On the eve of “Z-Dub’s” release, IGN finished reviewing the game just in time to give it a whopping 9 out of 10.

We’ve been running the Buy Zack & Wiki in 2007 Campaign since we first discovered the game’s appeal and now that we’ve finally quested for all of Barbaros’ treasure, we can definitively state that Z-Dub belongs in your library.

Indeed, Z-Dub presents some of the smartest and most rewarding challenges in any adventure game we’ve ever played and it’s for this very reason that you will appreciate the title.

Not only did they have kind words for the game, to further stress their campaign, they dedicated their latest IGN Toons to Zack & Wiki as well.

Zack and Wiki Excitement: Truth in Advertising!

Permalink 10:53:50 am, Categories: Zack & Wiki  

Just a pointer to a Kotaku story repeating what everybody here at Capcom HQ already knows: solving the Zack and Wiki puzzles is really, really fun—especially in a group.

Check out the story HERE

Street Fighter: The Later Years (Part 5)!

Permalink 10:24:37 am, Categories: Street Fighter®  

The fifth installment of the shockingly good “Street Fighter: The Later Years” from the good folks over at CollegeHumor.com. Check it out HERE!

10/19/07

Gamer's Day London 2007 Coverage

Permalink 09:46:53 am, Categories: Capcom®  

This week, Capcom headed to London to host Gamer’s Day. We broke some MAJOR news and announced the development of some long-awaited titles. From the incredible new next-gen Bionic Commando® and long-awaited Street Fighter® 4 to Dark Void™ and Talisman™, we’ve got a lot in store!

Bionic Commando®

Bionic Commando

Returning from a more than 20 year hiatus, one of the most fondly-remembered and oft-demanded Capcom characters returns in next-gen 3D form!

Bionic Commando

Making an amazing leap and swinging into the next generation of gaming, Bionic Commando® combines the genius of the bionic arm mechanic with the power of next generation hardware.

Bionic Commando

Gamespot has the answers to all of your Bionic Commando questions, so head on over to Gamespot and then come back and discuss what you want to see in the new Bionic Commando® on the Capcom Unity Forum.

Bionic Commando

You can also keep updated at the official Bionic Commando® website.

Commando 3
Lock and Load! Commando 3 takes the no-holds-barred arcade spirit of its predecessors and crafts an all-new furious cooperative shooting adventure for the next generation!

Commando 3

Available on Xbox LIVE® Arcade, PLAYSTATION® Network this winter, Commnado 3 gives you a huge arsenal of weaponry, controllable vehicles, and a rag-tag group of specialized soldiers, each with their own unique characteristics. Up to three players can enjoy the classic arcade-style experience together on a single console or online.

Commando 3

Commando 3 even compensates for the multiplayer mode by dynamically shifting difficulty levels based on the number of players in the game, ensuring that the game always poses a challenge. The Commando 3 soundtrack is being created by Norihiko Hibino, an international composer well-known for his work creating music for the Metal Gear series of games.

Commando 3

With a comprehensive scoring system and online leaderboards, players can see how they compare to the best digital soldiers in the world!

Talisman
Also coming to Xbox LIVE® Arcade and PLAYSTATION® Network this winter, Talisman, based on Games Workshops classic board game, is the quintessential fantasy hybrid board/role-playing game for up to four players, either online or offline.

Talisman

The game takes place in a fantasy realm and is based very closely on the board game through a 3D representation of the map with animated movements and in-game events.

Talisman

Characters are fully animated as they walk about the board, attack other creatures, cast beautiful effect-laden spells and use objects to enhance their actions. The highly anticipated 4th Edition of the board game is due for release from Games Workshops Black Industries imprint in October 2007.

We Love Golf!
We Love Golf! transforms the Wii Remote into a virtual set of golf clubs, creating the most immersive golfing experience available off the greens.

We Love Golf

This new title is being developed in partnership with Camelot Software Planning, best known for developing successful sports games for home systems, including Hot Shots Golf and the Mario Golfseries.

We Love Golf

In this realistic golfing experience with a fresh new spin incorporating the Wii Remotes unique motion-sensing functionality, use the controller to choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist. Just as on a real course, gauging wind conditions, correct club selection and careful reading of the greens are all essential for victory. A variety of game modes, multiple characters, and unlockable content will provide endless hours of putting heaven.

We Love Golf

Dark Void
Dark Void is a highly innovative action title in development with platforms being confirmed shortly. Developed by Airtight Games, Dark Void will deliver a groundbreaking combination of fast-paced vertical combat mixed with mid-air and on-foot action. Currently scheduled for release in winter 2008, the Dark Void sci-fi story is engaging: Something is consuming our universe, a vast and ancient force almost beyond our comprehension. Millions of years ago, the minions of that power found their way to the 3rd planet of an unremarkable yellow star. Ours. The race they created came to call their masters “The Watchers.” For millennia we knew them as gods and served their dark purposes, but a few humans developed extraordinary powers. They were known as the Adepts and they rose up, banishing The Watchers into a parallel universe, where theyve manipulated and schemed from afar. Until now.

Other titles shown at the Gamer’s Day convention include Devil May Cry® 4, Lost Planet™:Extreme Condition for the PLAYSTATION®3 system, Okami™ for the Wii, Street Fighter® II Turbo HD Remix for Xbox LIVE® Arcade and PLAYSTATION® Network, Zack & Wiki™: Quest for Barbaros’ Treasure, Ace Attorney™: Apollo Justice, Mega Man® ZX Advent, Resident Evil®: The Umbrella Chronicles, and the newly announced Street Fighter® 4!

10/18/07

Bionic Commando Gameplay Videos

Permalink 05:50:50 pm, Categories: Capcom®  

GameSpot has just posted 3 new videos on several of the awesome gameplay mechanics of Bionic Commando. Check them out by clicking on the links below.

Wire Mechanics

The Swing

Bionic Hand: Transformation Mockup

Bionic Commando Debut Trailer

Permalink 03:24:47 pm, Categories: Capcom®  

Bionic Commando

GameTrailers.com has posted the new debut trailer for our recently announced action title, Bionic Commando, complete with a familiar theme for all the old school Bionic Commando fans. Check out the trailer by clicking on the link below.

Bionic Commando Debut Trailer

10/17/07

We promised a "Megaton"...

Permalink 11:54:48 am, Categories: Street Fighter®  

…and I’ll hope you agree we’ve DELIVERED.

Head on over to Street Fighter World to view the trailer (I can’t stop watching it), and then tell us what you think over in the forums. The game is still in development, so make your voice heard!

10/16/07

BIONIC COMMANDO® RETURNS!

Permalink 11:01:10 am, Categories: Capcom®  

Returning from a more than 20 year hiatus, one of the most fondly-remembered and oft-demanded Capcom characters returns in next-gen 3d form! Making an amazing leap and swinging into the next generation of gaming, Bionic Commando® combines the genius of the bionic arm mechanic with the power of next generation hardware. Get the full scoop and get over to Gamespot, then come back and discuss what you want to see in the new Bionic Commando® on the Capcom Unity forums!

Capcom® Announces Return of Bionic Commando®

Permalink 09:00:00 am, Categories: Capcom®  

Classic Action Title Rearmed for the Next-gen

SAN MATEO, Calif.October 16, 2007 – Capcom® Entertainment, a leading worldwide developer and publisher of video games, today confirmed the return of one of its classic franchises with the announcement that Bionic Commando® is in development for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and PC platforms.

Taking its inspiration from its 8-bit namesake released on the Nintendo Entertainment System back in 1988, Bionic Commando features Nathan Spencer (voiced by former lead singer of Faith No More, Mike Patton), a shining example of the technological advances made by the Federal Bionic Armaments Development Division. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.

Three years later, on the very day he is due to be executed for his supposed crimes, an experimental weapon detonates in Ascension City, unleashing an immensely powerful earthquake coupled with a radiation shockwave that leaves the city in ruins, wiping out its populace. Military intelligence suggests that a large terrorist search force has moved in and occupied Ascension City, but as yet their motives remain unclear. With the terrain in ruins and the terrorists in control of Ascension City’s air defenses the FSA has only one option open to them the reactivation of Nathan Spencer.

Bionic Commando harnesses the power of the latest generation of hardware to fully exploit the swing mechanic that made the original title so unique. The ruins of Ascension City and its surroundings provide an engaging environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappelling, climbing and wall walking techniques.

An expertly trained operative, Spencer is able to target and take out enemies while hanging upside down, climbing a building or even in mid-swing. At close quarters, the bionic arm packs a mean punch, while from a distance, objects such as boulders and cars can be grabbed and launched at enemies.

The development team behind Bionic Commando represents a unique and compelling collaboration of cultures and skills, consisting of an American Producer living in Japan, a Japanese Creative Advisor and highly-rated Swedish developer GRIN providing a European influence. This partnership provides a further example of Capcom’s strategy to work with the best developer talent, while maintaining the unique elements of creativity and approach to game design for which Capcom is renowned.

The official Bionic Commando website is now live at www.bioniccommando.com

ABOUT GRIN
GRIN was founded by brothers Bo and Ulf Andersson in 1997, with a mission to create state of the art games using breakthrough technology. GRIN’s initial release Ballistics for PC and Arcade platforms was the first game to take advantage of pixel shaders. This was followed by Bandits-Phoenix Rising for PC and most recently PC versions of Tom Clancy’s Ghost Recon Advanced Warfighter 1 and 2. Consisting of 165 highly talented and creative individuals creating games for PC, Xbox 360 and PS3, GRINs HQ is located in Stockholm, Sweden with the recent addition of a studio in Barcelona, Spain.

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil, Street Fighter, Mega Man and Devil May Cry. Capcom maintains operations in the U.S., U.K., Germany, Tokyo and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.

Bionic Commando, Capcom, Resident Evil, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. “PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Online access requires broadband Internet service and a wireless access point or LAN. Certain limitations apply to Wi-Fi connectivity. User is responsible for Internet service fees. Microsoft, Xbox, Xbox LIVE and the Xbox logos are trademarks of the Microsoft group of companies. All rights reserved. All other marks are the property of their respective holders.

10/15/07

Dante vs Ada Wong on Gamefaqs

Permalink 11:29:17 am, Categories: Capcom®  

The users of GameFAQs have nominated 128 video game characters and they’re battling it out! This 128-character winner-take-all tournament has the most popular characters duking it out to take the this year’s title.

Check out the current Current Bracket Here on Gamefaqs!

10/11/07

Amazing Super Street Fighter II Turbo Blog

Permalink 04:37:04 pm, Categories: Street Fighter®  

Psyched about the upcoming Super Street Fighter II Turbo HD Remix? Then you owe it to yourself to check out the enigmatic “nohoho”s amazing blog focused on the original SSFIIT. The site is in English, but filled with lots of gems from the history of Japanese competitive play, fresh videos by some of the best players in the world, and lists of amazing advanced tricks and setups (complete with video tutorials!).

10/10/07

Special Resident Evil: The Umbrella Chronicles Preview?

Permalink 04:13:11 pm, Categories: Capcom®  

Could this be a special televised Resident Evil: The Umbrella Chronicles secret levels preview?

Resident Evil Haunted House

Permalink 02:46:16 pm, Categories: Resident Evil®  

Japan’s Impress Game Watch has pictures of the new Resident Evil Haunted House attraction at Japan’s Fuji-Q Highland amusement park. The attraction comes complete with the chance to take some target practice at fake zombies using infrared guns. The attraction is only open for a limited time only, until February 3rd, 2008.

For those of you who won’t be able to make it in time to experience the attraction in person, click on the link below to check out more cool pictures and live the attraction vicariously.

Via Impress Game Watch

Prepare Yourself

Permalink 12:04:26 pm, Categories: Capcom®  

??? ???? ????????????? ???? ??? ????????? ? ????? ? ??????.

??????? ???????? ??? ? ?????!

10/09/07

Capcom Contest Reminders

Permalink 04:26:48 pm, Categories: Ace Attorney™, Harvey Birdman: Attorney at Law  

As a reminder, we currently have one two three contests going on with great prizes that you don’t want to miss out on.

First, we have our “What Really Happened to Harvey?” Comic Contest, where you can use any combination of the artwork, backgrounds, and the talk bubble templates provided (or any of your own invention), and add your own text to explain what really happened to Harvey. For more information, check out the “What Really Happened to Harvey?” Comic Contest post.

If Harvey is not your cup of tea, there are also two contests for Ace Attorney. The first is “We’re In UR Contest, Judgin’ UR Entryz”, which involves using any Ace Attorney imagery or screenshots, modify the pictures and add text as you like to make us laugh.

The second Ace Attorney contest is sponsored by 1up.com, and asks you to put your crime-solving skills to the test and help determine the outcome of the Ace Attorney “Crime of the Century” mystery sweepstakes. For more imformation, check out the sweepstakes page on 1up.com.

There’s a lot of awesome prizes waiting to be given away, so what are you waiting for? Hurry up and enter!

10/08/07

Zack & Wiki TGS 07 Trailer

Permalink 04:24:45 pm, Categories: Zack & Wiki  

As pointed out by Kotaku, GoNintendo has a post showing off the Zack & Wiki TGS 07 trailer. Why should you watch it? “Because,” as Kotaku’s Luke Plunkett says, “after watching this there’s no way you can escape the impending awesomeness.”

For more Zack & Wiki “awesomeness”, check out GameTrailers’ collection.

Mega Man Meets Quake 2 - Deathmatch Mod

Permalink 10:09:49 am, Categories: Mega Man®  

We haven’t tried out this Mega Man Quake 2 mod yet, so we can’t comment on it’s ingenuity, but we sure got a kick out of the description! Check out these weapons:


  • #1 X-Buster – Fires energy blasts. May be charged to fire plasma bursts.

  • #2 Dust Crusher – Fires a block of scrap that breaks into pieces when it hits a wall or player.

  • #3 Skull Shield – Spawns protectiv skulls around the player that also damage anyone they touch

  • #4 Crash Bomber – Fires a bomb that drills into the wall and then activates a timer to explode

  • #5 Rolling Cutter – A spinning blade that firs in a circular motion

  • #6 Hyper Bombs – High Explosives with a short fuse

  • #7 Magnet Missile – Explosive projectile that attracts to metalic robot adversaries

  • #8 Needle Cannon – Deep piercing projectiles shot at rapid fire rate.

  • #9 Gemini Laser – High power laser that can reflect off of surfaces

  • #0 Beam sword – A sword made of plasma energy designed for the Maveric Hunter Zero. Can be charged to fire explosive plasma blasts.

Wanna try it? Visit Tastyspleen.net Here.

Street Fighter III: Third Strike Tutorial Videos

Permalink 09:31:18 am, Categories: Street Fighter®  

Love Street Fighter III: Third Strike? If you’ve mastered the basis, check out EventHubs’ handy GUIDE on how to go that extra mile to play like the pros. Complete with a written breakdown and some tutorial videos for each technique, you’ll learn about character rankings, how to improve your execution, and ways to get the most out of every technique for maximum domination.

10/05/07

Beyond3D Gets Technical With Lost Planet

Permalink 05:25:25 pm, Categories: Capcom®  

During this year’s CEDEC 2007, two members of the Lost Planet development team, Takami Taki, Technical Manager, and Yasuhide Sawada, a programmer, held a talk about our MT Framework engine, the engine used to power Dead Rising, Lost Planet, and the upcoming Devil May Cry 4. They talked about the engine’s initial roots on the PS2, the challenges of developing for the next-gen systems, and some very technical talk about the features and specs of the engine itself. Beyond3D was there with all the coverage.

Lost Planet, originally titled Third Planet, initially was in development for Sony’s PlayStation2 from April to December 2004. The title, already featuring a setting similar to the end-product released on the Xbox 360, was targeted right from the start at the North American and European console game market. During this stage the 20-man team grew interested in an extensive particle effects system, ranging from snow storms to explosion. However, the project was moved to the Xbox 360 in 2005 due to severe performance limitations on the PS2. The fact that the MT Framework was already in development at that time made it the obvious choice for Lost Planet.

Click on the links below to read the two-part article.

CEDEC 2007: Capcom on Lost Planet Part I.

CEDEC 2007: Capcom on Lost Planet Part II.

10/04/07

Hiroyuki Kobayashi Interview On ActionTrip

Permalink 03:40:15 pm, Categories: Devil May Cry®  

Those action fanatics over at ActionTrip recently tracked Devil May Cry 4 producer Hiroyuki Kobayashi and managed to squeezed some DMC4 information out of him, such as the development of DMC4 on the PS3, the effect of Nero being the main character (As opposed to Dante), what’s new with DMC in this 4th iteration, and making DMC more accessable to everyone.

ActionTrip: The Devil May Cry series has always retained a great number of devotees. Are there any particular aspects of the game fans have complained about earlier, which you are looking to improve upon in DMC 4?

Hiroyuki Kobayashi: There were a lot of fans who felt that the Devil May Cry 3 controls were very difficult. Giving consideration to that, we have tried to give new users as well as older fans an easier starting point from which to get into the game. There are some tutorial elements at the beginning that help players learn the basic controls, and the difficulty ramps up at a bit of a slower pace. I’m not saying the game will be simple, as there will be plenty of difficult gameplay for veterans of the series. These games have always been noted for their challenge, and that will continue. However, this game will certainly be easier for anyone to pick up than Devil May Cry 3 was, and should also provide satisfaction for veterans, especially in the later stages of the game where some significant challenges await.

Head on over to ActionTrip read the whole interview.

Harvey Birdman Shwag Part 2

Permalink 01:36:16 pm, Categories: Harvey Birdman: Attorney at Law  

Our lovely new Marketing Intern Lily has taken some new pictures of the prizes for our recently announced “What Really Happened to Harvey?” Comic Contest (You can tell that obviously her photography skills are much better than mine). If you’re interested at what you can win, check out the Flickr archive by clicking on the image above.

10/03/07

San Francisco Bay Area PC FPS Players: Capcom Wants YOU!

Permalink 03:37:29 pm, Categories: Lost Planet™  

We’re looking for a few good men (and/or women!) to give us some feedback on Lost Planet: Extreme Condition for the PC. If you’re an experienced PC FPS player living in the San Francisco Bay Area, and are available to come into the Capcom offices for an afternoon (this is during working hours), send us your information. We’re partnering with Intel to host this limited focus test, and those who are chosen to come in will be very handsomely rewarded with prizing from both Intel and Capcom!

Here’s what we need to know from you:
—Name
—Age (you must be over 18 with valid ID to participate)
—What are the system specs of the machine you play on?
—Which titles have you played in the last 6 months?
—Approximately how many hours per week do you spend playing?
—Phone number at which you may be reached during business hours
—Email address

Send your application to: contest@capcom.com

Openings are very limited, and participant selection is at the sole discretion of Capcom Entertainment Inc. Hope to see you soon.

Monster Hunter Zero Fan-Made Movie

Permalink 01:44:41 pm, Categories: Monster Hunter  

Ginormous Monster Hunter fan folga has created an incredible fan-made Monster Hunter short movie, entitled Monster Hunter Zero. The movie will make even the most die-hard anti-Monster Hunter want to play. It’s that good.

Smash Hit Are You Smarter Than A 5th Grader?™ That Has Everyone Talking Makes Its Way To Cell Phones!

Permalink 11:32:47 am, Categories: Capcom®  

Fox Mobile Entertainment & Capcom® Interactive, Inc. offer game with hundreds of questions, simulated students and all the excitement of the popular Fox TV show

LOS ANGELESOctober 3, 2007 – Kids, get ready to outwit your parents as Are You Smarter Than a 5th Grader?™ makes its mobile debut in the United States. The mobile game will incorporate all the charm, humor and deceptively difficult questions of the wildly popular FOX game show from Mark Burnett Productions in a portable format optimized for the mobile experience.

Are You Smarter Than a 5th Grader?™ for mobile is the perfect opportunity to entertain the whole family while on the go,” said Fox Mobile Entertainment Senior Vice President, Mitch Feinman.

As in the show, the Are You Smarter Than a 5th Grader?™ mobile game asks a series of questions ranging from subjects like U.S. History, math and social studies. If a player performs well they can work their way to the $1 million question*, however if they falter they’re forced to utter the unenviable phrase, “I am not smarter than a 5th grader.” To aid the player in their pursuit, simulated students provide “peek,” “copy” and “save” assistance just as they do on the show. Additionally, sound effects from the series complete the experience.

Are You Smarter Than a 5th Grader?™ has become a national phenomenon, and we’re thrilled to work with Fox Mobile Entertainment to adapt this irreverent entertainment experience to the mobile platform,” said Capcom Interactive President, Midori Yuasa. “Using the TV show as a blueprint we will deliver a title that remains true to the brand, while incorporating a uniquely Capcom flair into the design.” Are You Smarter Than a 5th Grader?™ mobile will be available on wireless carriers throughout the United States in the coming weeks.

Tune-in to FOX, Thursday, Oct. 4, (8:00-9:00 PM ET/PT) as the show enrolls a new class of 5th graders chosen from a nationwide search.

About Are You Smarter Than a 5th Grader?™
Acclaimed comedian Jeff Foxworthy is at the head of the class as host of this hit game show, which measures adults’ knowledge, or lack thereof – as revealed by how much they’ve forgotten since grammar school. On October 4, the show will enroll a new class of 5th graders chosen from a nationwide search. Adult contestants find themselves revisiting their youth in a classroom setting, tackling subjects they’ve already been taught – from art to geography and math to social studies. When test questions derived from actual textbooks used in the 1st through 5th grades prove to be too challenging, contestants are not alone; there is a way to “cheat” in this classroom. Adults can get some elementary help by “peeking” or “copying” off of or being “saved” by their actual 5th graders to help them graduate toward the top prize of $1 million.

About Mark Burnett Productions
Mark Burnett Productions (MBP) is a leading production company in content for both primetime television and the Internet. MBP revolutionized television with hits such as Eco-Challenge, Survivor, The Apprentice, The Contender, Rock Star: INXS and Rock Star: Supernova. MBP also partnered with AOL on the highly successful adventure Gold Rush, the first-ever unscripted project to be produced exclusively for the Internet. Mark Burnett was listed as the #1 Most Valuable Player by TV Guide and was named one of the Top 100 most influential people in the world today by Time Magazine. Are You Smarter Than A 5th Grader?, Are You Smarter Than A Fifth Grader? and all related logos and slogans are trademarks of JMBP, Inc. 2007 JMBP, Inc. All rights reserved.

About Fox Mobile Entertainment
Fox Mobile Entertainment (FME) is a leading mobile content provider for wireless carriers and consumers, providing mobile content in all forms from top FOX TV shows such as 24, Prison Break, and Are You Smarter Than a 5th Grader?, and from such recent films as Live Free Or Die Hard and The Simpsons Movie. An industry pioneer, FME created American Idol’s text-message voting system and the now-pervasive term Mobisodes™ Series, defining short episodic programming designed exclusively for mobile phones. Additionally, the Company runs mobile video channels on all major US carriers.

Fox Mobile Entertainment, along with the Jamster/Jamba companies is a joint venture of News Corporation (NYSE: NWS, NWS.A) and VeriSign, Inc. (NASDAQ, VRSN), headquartered in Beverly Hills, Calif., and Berlin, Germany together make up the industry’s largest vertically integrated mobile entertainment company.

About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. Founded in 1983, the company has created world-renowned franchises including Resident Evil, Street Fighter, Mega Man, Breath of Fire, Devil May Cry and the Onimusha series. Headquartered in Osaka, Japan, the company maintains operations in the U.S., United Kingdom, Germany, Tokyo and Hong Kong. More information about Capcom and its products can be found on the company’s web site at www.capcom.com.

Since its establishment in November of 2005, Capcom Interactive, Inc. has published several mobile games based on Capcom’s celebrated intellectual property, including 1942, Ghost n’ Goblins, Mega Man and Resident Evil: The Missions, to commercial and critical acclaim. For additional information on the company and its offerings, please visit www.capcommobile.com.

Capcom, Mega Man, Resident Evil, Onimusha, Devil May Cry and Breath of Fire are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc.

*Monetary amounts in the ARE YOU SMARTER THAN A 5th GRADER?™ mobile game are for play purposes only and don’t represent actual dollar values.

Lost Planet Developers Answer Your Questions: Networking Info

Permalink 10:50:37 am, Categories: Lost Planet™  

Just got some interesting behind-the-scenes information on Lost Planet networking for XBOX Live, straight from the development team. Some interesting stuff and news you can use to optimize your XBL Lost Planet experience. Click HERE!

10/02/07

"What *Really* Happened to Harvey?" Comic Contest

Permalink 04:32:03 pm, Categories: Harvey Birdman: Attorney at Law  

We all know Harvey Birdman was tragically hit by a bus. The question that remains is: What happened next? Is he dead? Is he back in court and trying to prove that he’s still alive? While that sounds like a case even Harvey could win… We think he could use your help. Subpeona the testimony of any of Harveys friends and enemies to tell us your version of the story. We’ll review the entries and choose our favorites, rating them in terms of creativity, humor, and any accompanying PayPal bribes.

Contest begins at 12:01 AM Eastern Standard Time (“EST”), Wednesday, October 3rd, 2007 and ends 11:59 PM Pacific Standard Time (PST), Thursday, November 1st, 2007.

DESCRIPTION OF CONTEST: Using any combination of the artwork, backgrounds, and the talk bubble templates provided (or any of your own invention), add your own text to explain what really happened to Harvey.

HOW TO ENTER/REQUIREMENTS: Submit your images and text to contest@capcom.com Please provide your name, address, phone number, and email address. Up to three (3) entries are allowed per person; only a persons first three (3) submissions will be evaluated.

WINNER SELECTION – Capcom will evaluate all the entries and will determine five (5) winners.

First, Second, and Third place entries will receive: One (1) Bobble Head, One (1) Wall Tin, One (1) Harvey Birdman, Attorney at Law Volume 3 DVD set, and One (1) Poster w/envelope.

Fourth and Fifth place will receive: One (1) Bobble Head, One (1) Wall Tin, and One (1) Poster w/envelope.

(Click on the image below to see the prizes)

Winners will be selected on or about November 8th, 2007 from all eligible entries received. By participating, entrants agree to abide by and be bound by these official rules and Capcoms decisions. Winners will be notified by email. All federal, state and local taxes, insurance, licensing, registration and title fees are the sole responsibility of the winner.

PRIZES/APPROXIMATE RETAIL VALUE (ARV) in U.S. Dollars.

One Bobble Head ($7.99), One Wall Tin ($9.99), One Poster w/Envelope ($0.00), One Harvey Birdman, Attorney At Law Volume 3 DVD ($29.98).

Total ARV for the Contest is $47.96. No prize transfer or cash substitution allowed except at Capcoms sole discretion for any reason and only then for prize of equal or greater value.

NO PURCHASE NECESSARY. Contest is open only to legal U.S. and is offered only in the Continental U.S., Alaska, and Hawaii. Void in Puerto Rico and where prohibited by law.

By entering, you agree that you will be required to sign and return an Affidavit of Eligibility, Release of Liability and a Publicity Release (where legal). If Capcom does not receive the Affidavit and Release, your submission will be automatically disqualified.

Capcom is not responsible for lost, late, or misdirected entries, prizes or releases; or failed, incomplete, interrupted or delayed operation or transmission, or other Internet entry problems; problems with computer equipment, software, on-line systems, servers, online service providers, telephone network/lines or online communications; failure of any entry to be received due to technical problems or Internet traffic. Proof of connecting or logging on to the CAPCOM site is not considered proof of delivery or receipt. In case of dispute as to identity of a winner who entered online, entry will be declared made by the registered user of the e-mail account, and, if a prize is won and such registered user is a valid entrant, the prize will be awarded to the registered user.

ELIGIBILITY – Contest is open to individuals who are 18 years or older at time of entry and a legal resident of the United States. This offer is void in Puerto Rico and where prohibited by federal, state, provincial, or local laws. Employees of Capcom, its subsidiaries, resellers, distributors and vendors and their immediate family members and those living in the same household of each are not eligible to participate. Capcom reserves the right to request additional information to confirm eligibility. No purchase is necessary to enter the Contest.

RELEASE AND WAIVER – By entering this Contest, you forever release and waive any and all claims that you might have against Capcom and its subsidiaries, affiliates, successors, licensees, agents and assigns, and the officers, directors, members, shareholders and employees of the foregoing (collectively, “Capcom”) arising out of or related in any way to injuries, damages, losses, costs or expenses of any kind or nature resulting from acceptance, use or misuse of any prize or parts thereof or your participation in this Contest. You further indemnify and hold harmless Capcom from and against any and all third-party claims, liabilities, costs and expenses (including attorneys’ fees reasonably incurred) arising out of or related to (i) any breach or alleged breach or violation of these Rules by you, (ii) your acceptance, use or misuse of any prize or parts thereof, and (iii) your participation in this Contest.

Non-compliance with these requirements may result in disqualification, and the prizes may be forfeited and an alternate winner selected at random. In the event that a prize or prize notification is returned as undeliverable, such prize will be forfeited and an alternate winner selected at random. Acceptance of a prize constitutes permission to Capcom and its representatives to use the winner’s name and/or likeness for purposes of advertising and trade without further compensation. By participating, you agree to the official rules and judges decisions. In the event that any dispute arises regarding the meaning or interpretation of these official rules, participants agree that the dispute shall be resolved by applying the laws of California and that it shall be resolved by and within the courts of the County of Santa Clara, and you consent to the exclusive jurisdiction of, and service of process by, such Courts for the purpose of resolving any disputes, and further consent to the propriety of venue in such Courts.

Capcom reserves the right to terminate further Internet entry in the Contest if technical difficulties, including but not limited to infection caused by computer virus, bugs, tampering, unauthorized intervention, fraud or other technical failures, compromise the integrity or ability to continue such Internet entry. Unless otherwise set forth herein, Capcoms Privacy Policy shall apply to this Contest; provided, however, in the event of any discrepancy or inconsistency between or among the Privacy Policy and these Rules, these Rules shall govern.

WINNERS LIST: For the names of prize winners, send a self-addressed, stamped envelope ninety day after the end to: Capcom Entertainment, Inc., ATTN: Contest, 800 Concar Drive, Suite 300, San Mateo CA 94402.

Sponsored by Capcom Entertainment, Inc. 800 Concar Drive, Suite 300, San Mateo CA 94402. ENTRIES WILL BECOME THE PROPERTY OF CAPCOM.

THIS CONTEST IS VOID WHERE PROHIBITED.

Click on the image below to see a sample strip!

Any questions and comments regarding the contest can be asked and discussed in the Capcom Forums.

Capcom Comics Site Revamp

Permalink 03:34:03 pm, Categories: Street Fighter®, Capcom®  

SFDevotion of Udon Comics sends word that they’ve revamped their Capcom Comics Preview site and added a bunch of Capcom books for fans to browse through. Titles include Udon’s Art of Capcom, Street Fighter The Ultimate Edition, DarkStalkers, Alpha Mangas, Sakura Ganbaru, Onimusha Mangas and even an animated trailer with voice and sound.

Click on the image below to go and check it out!

Note to the readers: To preserve the original artwork of Japanese Manga, the Japanese format was left intact so the books are read “backwards” (right to left). The same goes with the Manga preview pages; the pages are linked from right to left.

Street Fighter II Hyper Fighting Wins "Great XBLA Award"

Permalink 02:58:39 pm, Categories: Street Fighter®  

Back on September 21st, Microsoft Japan held an invitation-only awards ceremony in Japan. At the event, Capcom was surprisingly awarded the “Great XBLA Award” (The XBOX Live Arcade “GOTY” award) for Street Fighter II: Hyper Fighting.

Now this is definitely great and all, but what’s odd is that Hyper Fighting wasn’t even released/published on Japan XBLA, meaning it was just Japanese players playing on accounts registered elsewhere that have made the title a smash success over there as well.

Japanese gamers. They’re in our region, playing our games.

10/01/07

Fan-Created Street Fighter Roundup

Permalink 04:18:44 pm, Categories: Street Fighter®  

Here are a couple of the coolest things to float across our radar from the wide wide world of Street Fighter:

Street Fighter Quake Mod!


Fan-made screensavers for Super Street Fighter II Turbo HD Remix

October 2007
Sun Mon Tue Wed Thu Fri Sat
 < Current  
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      

Search




XML Feeds

What is this?

© Copyright 2007 CAPCOM USA All rights reserved.