Category: Behind-The-Scenes

09/26/07


It’s been a while since the last update, I know. But I think the wait was worth it, because I’ve got a couple of great-looking pieces of art from the game – the beautiful but deadly Cammy, and mighty Bison. I’ve posted them as transparent gifs in case you want to paste them in and make some new mock-ups of in-game screens.

In Rey’s update, he also talks about the netcode they’re working on for the game, which I know is something a lot of you are anxious about.

Click through to read the update and see the pretty new pictures.

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08/23/07

Here’s the latest word from Super Street Fighter II Turbo HD Remix producer Rey Jimenez.


How are all you Street Fighter heads doing today? Last week I mentioned that I was having a hard time keeping up with all of the questions spread all over the place and to please restate your questions in the last blog entry. Thanks for that. It makes looking for the questions that much easier. I even noticed that the guys at the Capcom BBS and SRK have created new threads and forum areas to help organize everything in one place. Not that any of that was done on my behalf, but it just makes hunting down questions that much easier.


Before I get on to answering some questions from you guys, I wanted to show you a much requested background. I’m sure you can tell, but this is Balrog’s stage.





Click through to read the rest of the update.

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08/06/07

We were lucky enough to have David Sirlin involved with the development of Super Puzzle Fighter II Turbo HD Remix over at Backbone. He’s worked on a lot of things, including Capcom’s recent “Capcom Classics Collection” titles. And on top of being a professional game developer, he’s also one of the top SFII players anywhere.

Yesterday Mr. Sirlin posted an in-depth article on his website detailing how he went about re-balancing the X mode in Puzzle Fighter to create the new X’ (X Prime) mode for the soon-to-be-released game (yes, very soon – hope to get a date confirmed soon). This re-balancing was done to better even the playing field for competitive and ranked matches. As a huge Puzzle Fighter fan, David used to play it competitively, so who better to be in charge of the re-balancing than him?

Click through to keep reading.

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06/29/07

Street Fighter blogHow’s it going? I know, it feels like it’s been forever since the last update. I’ve been working on wrapping up my own pet project, namely 3 Themes and a gamer pic pack for Xbox Live featuring all the characters of Puzzle Fighter (basically Street Fighter and Darkstalkers). I just sent those off to someone else to handle the submission to MS. They should be available later this month. I’ll post a little preview of what they’ll look like pretty soon, but I think you’ll be very pleased with how they turned out. I know I am. I don’t want to spoil it, but let’s just say that everybody who voted for their favorite characters to appear in the gamer pic pack will get what they want…

Well, Rey, the producer on Super Street Fighter II Turbo HD Remix, was able to get me another update this afternoon. I’m just now getting around to posting it because I’ve been working on everything above plus a whole lot more today. So, let’s get right to it.

I have lots of feedback from Rey, plus some brand new Street Fighter art for you to drool over.

Click through to continue reading and see the exclusive new artwork.

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06/22/07

A lot of you have been asking for some new Chun Li stuff. While I don’t have color animation frames from the actual gameplay for you, I do have something almost as cool. And for your reading pleasure, SF HD Remix producer Rey Jimenez has given me yet another message to share with you, where he talks about how the game is coming along, and addresses feedback about Guile’s new look and other questions and comments that have come up in the comments here on the Digital blog and on some of the various forums. If you haven’t read his other posts, hit “Digital” at the top of the page and see what other stuff I have been posting for SF and the other download titles.

Click through to read the latest from Rey and check out Chun Li.

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06/15/07

Super Street Fighter II Turbo HD Remix GuileI got some new art from Rey that just came in, along with a note to post:

Just a quick peek at Guile today. I noticed a lot of questions on the Capcom BBS and Digital Blogs from my last post. I will try to address some of them next week. Today is a pretty important milestone day for Super Street Fighter II Turbo and I will be working on it all day. So be sure to check the blog next week for the next update.

—Rey

Here’s the first Guile image:

Super Street Fighter II Turbo HD Remix Guile

Click through to see the other two images.

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06/14/07

Now that Rey J. has introduced himself and his titles (SF HD Remix and Talisman), here’s one of our other internal producers in our office, Robert Hamiter, who is producing Super Puzzle Fighter II Turbo HD Remix along with a cool new game called Rocketmen: Axis of Evil.

I know he’s super busy plus alpha trying to wrap up Puzzle Fighter, but he was kind enough to take a chunk out of his afternoon today to write up this intro to Puzzle Fighter and Rocketmen for me.


My name is Robert Hamiter and Im the Publishing Project Coordinator at Capcom. My first job in the video game industry was at I-Motion (Infogrames, now Atari) providing technical support for Alone in the Dark games. I later worked at Disney, Activision, EA, Namco, and finally Capcom doing technical support and/or game testing.

As an avid gamer, I really enjoyed working in this industry but always wanted to have a more active hand in the games I worked on. After spending a year and a half at Capcom, I was able to move into the R&D department of our US HQ here in the Bay Area. As a project coordinator, I learned a lot about various 1st party/ESRB submission processes and was able to travel many places showcasing our upcoming games. A year after that, I was offered the opportunity to produce Super Puzzle Fighter II Turbo HD Remix and Rocketmen.

Click through to keep reading.

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Super Street Fighter II Turbo HD RemixI’ve got a triple-punch of goodies for you SF fans today. First, new artwork to feast your eyes on. Second, producer Rey Jimenez walks us through how Udon Comics are going about updating the character artwork for the game. And third, Rey responds to some of the questions, requests, and speculations that have been made about the game both in the comments here on the blog and on the message boards.

Here’s a quick and dirty peek into how the fantastic artists from Udon are creating the frames of animation. For some of you artist and graphics peeps, this will be old news to you. But for a lot of you, this should give you some cool insight into the process that you may not have known about.

Click through to continue reading and check out the artwork.

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06/08/07

Wow, I guess you guys really like the new Street Fighter!!! The producer, Rey Jimenez, wanted to respond to some of your comments and share a bit more about the game, and thank you for the overwhelming response himself.

I just have a quick update today. The next sneak peak I have is of everyone’s favorite Russian bear wrestler, yes the Red Cyclone himself, Zangief. What we have here is a work in progress, that’s why it’s not colored in yet and there might be a few minor changes that will go into it.

Click to see image and read the rest of the post.

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06/07/07

So you’ve already seen how Ken looks in his new hi-res duds, courtesy of Udon Comics.

I plan on bringing you art for all the SF characters in the game, and much more, and to continue on the heels of Ken, here is Akuma. The first image shows a comparison between the old version on the right and the new version on the left. There are two more frames of animation below, showing off Akuma in the middle of classic moves. Yes, these are actual frames of animation from the game, meaning Akuma will look like this in the game, only animated.




Street Fighter HD Remix Akuma
Click image to see a larger version

Click through to see even more images of Akuma.

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This blog will feature a behind-the-scenes look at the development of all of Capcom's downloadable titles, and exclusive content you won't find anywhere else, at least until it's picked up by all the gaming news sites.

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