
You may have read about the event we held in London this week, our UK Gamer’s Day event. We made some big announcements like Street Fighter IV, Bionic Commando, Commando 3, and Okami for the Nintendo Wii.
We also had on display a lot of our previously announced titles, like Rocketmen, for the press to get some hands-on time with.
IGN was there and did a nice write-up on Rocketmen. They also took a few videos of the game in action that do a good job of showing what you can expect when the game comes out later this year.
—Brian
If you’ve read the Rocketmen: Axis of Evil introduction from producer Robert Hamiter, or have seen some of the coverage its received on various gaming sites and blogs, you already know some of the cool things about the game. If you visited our booth at Comic-Con in July, you may have even had a chance to try out an early version of the game. If you want to know more, or haven’t heard about it at all but want to see why it’s going to be one of the coolest downloadable shooters when it comes out, then keep reading.
Note that all screenshots are work-in-progress.

First things first. Rocketmen is a simple two-stick shooter, multiplayer co-op with up to 4 players locally or online. There’s a ton of character customization and upgrading and leveling up. It’s based on a WizKids card-based game property, and should be out later this year for both Xbox LIVE Arcade and PlayStation Network.
Character customization is something that we’re starting to see more and more in games, but this new standard hasn’t really made its way to download-only titles. But I think Rocketmen is really leading the way in this regard, adding a lot more variety and value to the download model. You select your character’s name gender, race (Rebel, Venus, Mars), class (Warrior, Engineer, Outcast), hair color, skin color, and your clothing’s secondary color. And that’s just for starters.
Click through to keep reading and see a bunch of exclusive new screenshots.
Now that Rey J. has introduced himself and his titles (SF HD Remix and Talisman), here’s one of our other internal producers in our office, Robert Hamiter, who is producing Super Puzzle Fighter II Turbo HD Remix along with a cool new game called Rocketmen: Axis of Evil.
I know he’s super busy plus alpha trying to wrap up Puzzle Fighter, but he was kind enough to take a chunk out of his afternoon today to write up this intro to Puzzle Fighter and Rocketmen for me.
My name is Robert Hamiter and Im the Publishing Project Coordinator at Capcom. My first job in the video game industry was at I-Motion (Infogrames, now Atari) providing technical support for Alone in the Dark games. I later worked at Disney, Activision, EA, Namco, and finally Capcom doing technical support and/or game testing.As an avid gamer, I really enjoyed working in this industry but always wanted to have a more active hand in the games I worked on. After spending a year and a half at Capcom, I was able to move into the R&D department of our US HQ here in the Bay Area. As a project coordinator, I learned a lot about various 1st party/ESRB submission processes and was able to travel many places showcasing our upcoming games. A year after that, I was offered the opportunity to produce Super Puzzle Fighter II Turbo HD Remix and Rocketmen.
Click through to keep reading.
This blog will feature a behind-the-scenes look at the development of all of Capcom's downloadable titles, and exclusive content you won't find anywhere else, at least until it's picked up by all the gaming news sites.
Capcom Unity
Capcom Digital Website
XLA / PSN Download Title Forums
Street Fighter Forums, General Discussion
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