Since Super Puzzle Fighter II Turbo HD Remix just came out on LIVE Arcade yesterday and PlayStation Network today, I thought I’d post an introduction to the mechanics of the gameplay.
I found this video, taken from I believe a previous arcade version of the game. It explains the basic rules of X mode (and the re-balanced X’ mode). It’s great, and shows how the rules work, how to set up combos, and more. It also gives you an idea of how the gems and breaking effects looked like in the original.
Once you have a handle on the basics, you should check out the advanced techniques guide written by one of our resident Puzzle Fighter (and Street Fighter) gurus at Capcom, s-kill (Seth). He posted it over on our forums, so go check it out.
—Brian
Hey, everyone. I know this update is coming pretty late at night. I’m in Toronto and it took all day to fly here from California. The reason I’m in Toronto is so that I can show off the Xbox 360 version of DMC4 at Microsoft’s X07 event tomorrow (Tuesday).
Anyway, Rey sent me a blog post update with a revised Vegas background today, so I wanted to get it posted as soon as possible and I won’t be back in the office until Thursday.
First of all, I would like to apologize to the artist that drew the background. As I mentioned before, this wasn’t an actual screenshot of the game. Actually I had taken the layers of the background and arranged them around to show as much of the new elements of the background as I could. The issue with the perspective and size of the SUV limo was due to my own error – I had put the layer with the SUV a little too high. This slight error made the people in the front look too small. Below is a more accurate representation of how it’s supposed to look. Of course, as with all the other artwork posted here, it may not look 100% like this in the final game.

Click through to keep reading.
Here’s the latest word from Super Street Fighter II Turbo HD Remix producer Rey Jimenez.
How are all you Street Fighter heads doing today? Last week I mentioned that I was having a hard time keeping up with all of the questions spread all over the place and to please restate your questions in the last blog entry. Thanks for that. It makes looking for the questions that much easier. I even noticed that the guys at the Capcom BBS and SRK have created new threads and forum areas to help organize everything in one place. Not that any of that was done on my behalf, but it just makes hunting down questions that much easier.
Before I get on to answering some questions from you guys, I wanted to show you a much requested background. I’m sure you can tell, but this is Balrog’s stage.

Click through to read the rest of the update.
If you’ve read the Rocketmen: Axis of Evil introduction from producer Robert Hamiter, or have seen some of the coverage its received on various gaming sites and blogs, you already know some of the cool things about the game. If you visited our booth at Comic-Con in July, you may have even had a chance to try out an early version of the game. If you want to know more, or haven’t heard about it at all but want to see why it’s going to be one of the coolest downloadable shooters when it comes out, then keep reading.
Note that all screenshots are work-in-progress.

First things first. Rocketmen is a simple two-stick shooter, multiplayer co-op with up to 4 players locally or online. There’s a ton of character customization and upgrading and leveling up. It’s based on a WizKids card-based game property, and should be out later this year for both Xbox LIVE Arcade and PlayStation Network.
Character customization is something that we’re starting to see more and more in games, but this new standard hasn’t really made its way to download-only titles. But I think Rocketmen is really leading the way in this regard, adding a lot more variety and value to the download model. You select your character’s name gender, race (Rebel, Venus, Mars), class (Warrior, Engineer, Outcast), hair color, skin color, and your clothing’s secondary color. And that’s just for starters.
Click through to keep reading and see a bunch of exclusive new screenshots.
I just got word that both MS and Sony have approved Super Puzzle Fighter II Turbo HD Remix, and we are set to release it later this month!
If you want the Xbox 360 version, you’ll be able to get it on Xbox LIVE Arcade on Wednesday, August 29th for 800 MS points. If you’d rather play the PS3 version, you can get it from the PlayStation Network store on Thursday, August 30 for $10.
To tide you over until then, check out the short-but-sweet interview I did with the producer, Robert Hamiter, a while back.
And if you have an Xbox 360, don’t forget to check out the gamer pic pack and three Dashboard themes I created that went live just recently. I haven’t forgot you PS3 doods out there, either, so don’t worry. I’m working on a downloadable wallpaper for the PS3 and will send it off to Sony as soon as I can.
—Brian
We just created a brand new area in our forums for the discussion of all of our XLA and PSN titles. Namely, Puzzle Fighter HD, Street Fighter HD, Rocketmen, Talisman, with more on the horizon. Of course you can still discuss SF HD Remix in our SF forums. But this new area will be for the discussion of all of our download titles.

I’ve put the link for both the XLA/PSN titles forum and the Street Fighter forum in the description box to the right, so you can always know how to find it.
—Brian
You may have seen some of our Comic-Con and EVO coverage over on Capcom-Unity already. But here are a few pictures of the Toyota Yaris at the EVO West finals at Comic-Con a few weeks ago. Toyota is a sponsor of the EVO 2007 Championship Series, and we lent our Puzzle Fighter characters to be put on one of the cars itself. The Yaris features Dan on the front, Akuma on the back, Ryu and Chun-Li on one side, and Ken and Sakura on the other side. These photos were taken by James “Chensor” Chen (thanks!). He took a lot of pictures of the car and the EVO championships. Below are just a few shots of the car from his gallery.

With Super Puzzle Fighter II Turbo HD Remix so close on the horizon, I wanted to ask the producer, Robert Hamiter, a few questions about the game to help gear up for its release. He’s so busy, I literally took a mini cassette recorder back there, interviewed him, and then transcribed the tape, so he could get back to all his producing stuff.
Also, if you have an Xbox 360, be sure to check out the gamer pic pack and the three Dashboard themes that just went live yesterday.
BD) So how’s the game coming along?
RH) Great. We’re trying to wrap things up now, so we’re basically on the home stretch.BD) What kind of online multiplayer support will the game feature?
RH) Both the PS3 and 360 versions will support 2 to 4 players. Two-player ranked matches, up to 4-player unranked matches, which will be very similar to Street Fighter Hyper Fighting on the 360 where two players play while two others can spectate.

Click through to keep reading.
I’ve got the latest update from Rey, producer of SSF2T HD Remix. I’m very thankful, because I know it took a looong time to write all this up, and he’s extremely busy trying to actually make this game. There’s also a tiny bit of new artwork for you.
Click through to read Rey’s latest update.
SSFIIT HD Remix producer Rey Jimenez recently spoke to the guys over at Destructoid about the project.
Click through to read an excerpt and jump to the full interview.
This blog will feature a behind-the-scenes look at the development of all of Capcom's downloadable titles, and exclusive content you won't find anywhere else, at least until it's picked up by all the gaming news sites.
Capcom Unity
Capcom Digital Website
XLA / PSN Download Title Forums
Street Fighter Forums, General Discussion
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