SSFIIT HD Remix producer Rey Jimenez recently spoke to the guys over at Destructoid about the project.
Click through to read an excerpt and jump to the full interview.
You guys took a bit of flak for certain aspects of the Guile sprite you guys revealed. You’ve mentioned you’ll be making some changes based on feedback, and that’s great that you’re listening to the fans. But at what point do you say—and this applies to any game—“We hear your concerns, but we’ve made a decision and we know what’s best for the game”?That’s a bit tricky. Sometimes you need to step away from a project to get perspective on it. Feedback on the blog has helped a lot on that. There is no real line on what we should and shouldn’t change based on the blog feedback, it just has to be from our best judgment. If I hear feedback that the rest of the team and I agree on—and given many factors, including where we are in the development stage—a suggestion may be implemented.
At the same time, we cannot address every issue that comes up from the blog because we’ll never finish at that point. Plus, you just can’t please everyone.
Go HERE for the complete interview.
Thanks to Ansatsuken-TKD for the tip!
—Brian
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