We were lucky enough to have David Sirlin involved with the development of Super Puzzle Fighter II Turbo HD Remix over at Backbone. He’s worked on a lot of things, including Capcom’s recent “Capcom Classics Collection” titles. And on top of being a professional game developer, he’s also one of the top SFII players anywhere.
Yesterday Mr. Sirlin posted an in-depth article on his website detailing how he went about re-balancing the X mode in Puzzle Fighter to create the new X’ (X Prime) mode for the soon-to-be-released game (yes, very soon – hope to get a date confirmed soon). This re-balancing was done to better even the playing field for competitive and ranked matches. As a huge Puzzle Fighter fan, David used to play it competitively, so who better to be in charge of the re-balancing than him?
Click through to keep reading.
This blog will feature a behind-the-scenes look at the development of all of Capcom's downloadable titles, and exclusive content you won't find anywhere else, at least until it's picked up by all the gaming news sites.
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